Build the Game · Engine
Godot Engine
A free, open-source engine for cross-platform 2D and 3D
A community- and foundation-led engine with a scene system, editor, scripting, rendering, physics, and export tools.
RESOURCE LIBRARY
Filter the full catalog by discipline, capability, production stage, resource type, pricing, platform, and ecosystem.
Build the Game · Engine
A free, open-source engine for cross-platform 2D and 3D
A community- and foundation-led engine with a scene system, editor, scripting, rendering, physics, and export tools.
Create the World · Tool
Open-source 3D creation suite for modeling, animation, rendering, and compositing
A mature cross-platform suite for characters, environments, animation, materials, and promotional renders, with common engine handoff formats such as glTF and FBX.
Launch & Reach Players · Service
Ship PC games on Steam and manage the full store lifecycle.
The partner portal covers store pages, build delivery, wishlists, achievements, sales reporting, and updates.
Keep It Growing · Service
Understand retention, progression, economies, and churn with game-focused metrics.
It provides events, funnels, cohorts, retention, remote config, A/B testing, and SDKs for major engines.
Test & Polish · Tool
Open-source frame debugger spanning major graphics APIs
RenderDoc captures a rendered frame and exposes draw calls, pipeline state, resources, meshes, shaders, and outputs across major desktop APIs and Android.
Set the Direction · Reference
Read Steam store, product, and player trends
A third-party Steam database covering product history, pricing, concurrent players, tags, and store changes.
Build the Game · Engine
A broad-ecosystem engine for multiplatform real-time development
A C#-centered 2D and 3D platform spanning editing, rendering, physics, asset management, and multiplatform builds.
Create the World · Tool
Professional editor tailored to pixel art, sprite sheets, and frame animation
Aseprite combines pixel-precise drawing, layers and frames, tags, palettes, onion skinning, and sprite-sheet export in a focused workflow.
Test & Polish · Reference
Tiered checklist of basic, intermediate, and advanced game accessibility practices
The reference covers motor, cognitive, visual, hearing, speech, and language barriers with examples of improvements for game design and testing.
Design & Validate · Tool
Collaborate on and validate game interface flows
A browser-based interface design and interactive prototyping platform with components, collaboration, and shareable tests.
Build the Game · Engine
A complete toolchain for high-fidelity real-time 3D
Epic Games' real-time 3D engine with C++, Blueprints, rendering, animation, physics, level tools, and multiplatform support.
Create the World · Tool
Mature open-source editor for tile maps, object layers, and world layouts
Tiled supports orthogonal, isometric, and hex maps, infinite canvases, custom properties, templates, and world files, with importers across many engines.
Launch & Reach Players · Marketplace
Publish, sell, or freely distribute indie games and prototypes.
It supports customizable pages, pay-what-you-want pricing, early access, preorders, bundles, analytics, and build uploads.
Keep It Growing · Service
Add accounts, economy, leaderboards, analytics, and LiveOps to an online game.
Microsoft's managed platform covers player data, content configuration, economy, experiments, matchmaking, servers, and events.
Test & Polish · Tool
Low-overhead open-source CPU, GPU, and memory profiler for real-time software
Tracy combines client instrumentation with a standalone viewer for frames, thread zones, locks, call stacks, allocations, and GPU timing in native code and custom engines.
Set the Direction · Learning
Build practical marketing judgment for indie games
Articles, courses, and case studies for indie developers, with a strong focus on Steam positioning, wishlists, and launch cadence.
Design & Validate · Tool
Discuss systems and flows with low-friction sketches
An open-source, hand-drawn whiteboard for gameplay loops, state flows, level sketches, and technical diagrams.
Create the World · Tool
Game-audio middleware for interactive music, sound events, and live mixing
FMOD Studio structures adaptive audio with events, parameters, buses, snapshots, and live connection, alongside Unity, Unreal, and low-level API integrations.
Keep It Growing · Framework
Self-host accounts, social systems, leaderboards, matchmaking, and realtime multiplayer.
The open server provides storage, economy, chat, tournaments, notifications, and Go, TypeScript, or Lua runtime logic.
Build the Game · Tool
Keep code and text-based asset history traceable and recoverable
A distributed version-control system using commits, branches, and merges for source and text-friendly project files.
Design & Validate · Tool
Design and validate game interfaces on an open platform
A self-hostable open-source interface design and prototyping platform with components, design tokens, responsive layout, and live collaboration.
Build the Game · Service
Host code, review changes, and connect to the open-source ecosystem
A Git development platform providing collaboration, issues, reviews, releases, packages, and automation.
Create the World · Asset
Commercial-friendly CC0 library of game art, UI, audio, and prototype assets
Kenney publishes cohesive packs spanning 2D, 3D, interface, audio, and placeholder content that can be downloaded and used immediately.
Test & Polish · Service
Free Steam feature for controlled player testing alongside the main store page
Steam Playtest creates a separate test app ID with sign-ups, staged access, build distribution, and feedback gathering without affecting reviews for the main game.
Launch & Reach Players · Marketplace
Publish games to PC and mobile players with Epic's self-service tools.
The developer portal manages product pages, offers, builds, achievements, reporting, and updates.
Set the Direction · Service
Research the Steam market with structured data
A market-intelligence platform for Steam sales and revenue estimates, publishers, genre trends, and competitor filtering.
Design & Validate · Tool
Preview what players with color-vision impairments see
An open-source full-screen color-vision simulator that runs independently of art and engine tools on Windows, macOS, and Linux.
Build the Game · Engine
Build 2D games quickly with a focused, approachable workflow
A 2D engine combining visual editing and GML, targeting desktop, web, mobile, and licensed console exports.
Create the World · Tool
Open-source canvas for digital painting, concept art, and frame animation
Krita combines flexible brush engines, layers, color management, seamless textures, and a 2D animation workspace for concepts, characters, backgrounds, and texture painting.
Create the World · Tool
Mature interactive-audio platform from authoring through runtime integration
Wwise provides events, states, switches, dynamic music, spatial audio, profiling, and multiplatform runtimes for production game-audio pipelines.
Design & Validate · Tool
Turn economies and system loops into executable models
A cloud modeling platform for diagramming and simulating game economies, resource flows, and systemic behavior.
Design & Validate · Engine
Turn game rules into a playable prototype with events
An open-source, no-code-first engine using events, behaviors, scene editing, and multiplatform export for 2D and lightweight 3D.
Build the Game · Engine
A lightweight, free, cross-platform Lua game engine
A complete engine governed by the Defold Foundation, including editor, Lua runtime, build service, and extension system.
Create the World · Tool
Modern level and world editor designed around indie 2D production
LDtk organizes levels, layers, entities, fields, auto-tiles, and worlds, exporting stable JSON with integrations for several engines.
Test & Polish · Service
Crash and performance monitoring for Unity, Unreal, Godot, and native games
Sentry collects errors, native crashes, and performance events with release, device, and contextual data so field failures can be tied to a specific build.
Keep It Growing · Service
Centralize production crashes, exceptions, and native dumps from games.
Game and mobile workflows include grouping, symbolication, search, alerts, release comparison, and impact ranking.
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