FROM DISCOVERY TO DECISION
Guides and action tools
Move from finding resources to making a testable project decision through task stacks, comparisons, and checkable action tools.
Task-based collections
Solve one production job at a time
Every collection organizes existing resources around a problem, criteria, workflow, and limits. These are not generated filter pages.
Browse all collectionsLaunch set
A pixel art workbench from sketch to engine-ready spritesA practical set of editors and conversion tools for frame animation, palette control, pixel processing, and reliable game-ready exports.A Steam demo launch and review stack for small teamsConnect Steam configuration, controlled playtests, festival timing, competitive observation, and post-launch review in one executable path.From scratch sounds to maintainable interactive audioCover cleanup, sourcing, synthesis, mixing, and runtime integration so audio stops being a one-off patch at the end of production.A 2D level toolkit from spatial sketch to engine mapCompare grid editing, structured export, auto-tiling, and fast spatial sketching so level pacing is proven before map production expands.Comparisons and alternatives
Put the project constraints on one table
Structured facts come from the catalog; editorial judgment explains when each route fits instead of inventing a universal ranking.
Browse all comparisonsLaunch set
Godot vs Unity for an indie teamChoose from licensing control, team experience, ecosystem needs, and target platforms instead of engine popularity alone.Aseprite vs Pixelorama for sprite productionCompare a mature paid workflow with an MIT-licensed alternative across animation, export, extensibility, and handoff.Blender vs Blockbench for game artChoose a full DCC or a focused low-poly tool from asset complexity, visual language, animation, and export needs.FMOD vs Wwise for a small game studioDecide from audio complexity, engineering integration, profiling, team experience, and current licensing—not brand size alone.China Market action tools
Turn market claims into Go / No-go gates
Turn China-market assumptions into checkable launch gates your team and partners can review together. No account is required; progress stays in this browser.
Open the English action toolsLaunch set
China Launch Route Readiness ChecklistUse 20 evidence-based checks to distinguish an international-storefront plan from a formal mainland publishing plan before committing budget or dates.China Partner and Launch Handoff ChecklistUse 20 operational checks to turn a partner scope into accountable build delivery, SDK and data decisions, localized assets, player support, and launch-day incident ownership.