RenderDoc
RenderDoc captures a rendered frame and exposes draw calls, pipeline state, resources, meshes, shaders, and outputs across major desktop APIs and Android.
Why it’s here
For black frames, material corruption, overdraw, or bad resource bindings, it turns opaque GPU work into inspectable evidence.
Best fit
Testing, performance, accessibility, and diagnostics expose friction before launch.
Before you commit
Capture adds overhead and platform/API support is not identical; console work generally requires vendor-specific tooling.