Game Accessibility Guidelines
The reference covers motor, cognitive, visual, hearing, speech, and language barriers with examples of improvements for game design and testing.
Why use it
Use Game Accessibility Guidelines to start with high-impact basic items, expand as budget permits, and turn entries directly into design-review and QA checks.
Where it fits
Use testing, performance, accessibility, and diagnostic tools to remove problems players will notice.
What to check
It is practical guidance rather than automated compliance certification; actual player needs still require research and testing with disabled players.