How To Market A Game
Articles, courses, and case studies for indie developers, with a strong focus on Steam positioning, wishlists, and launch cadence.
Why it’s here
Its actionable store experiments and project postmortems help teams consider discoverability from concept stage onward.
Best fit
Study the landscape and turn a loose idea into a direction worth testing.
Before you commit
The guidance is centered on PC and Steam, so it does not replace mobile or console-specific market research.