How To Market A Game
Articles, courses, and case studies for indie developers, with a strong focus on Steam positioning, wishlists, and launch cadence.
Why use it
Its store experiments and launch postmortems turn discoverability into decisions teams can make from the concept stage onward.
Where it fits
Study the market and the players you want to reach, then turn a loose idea into something you can test.
What to check
The guidance is centered on PC and Steam, so it does not replace mobile or console-specific market research.