GDevelop
An open-source, no-code-first engine using events, behaviors, scene editing, and multiplatform export for 2D and lightweight 3D.
Why use it
Nonprogrammers can change rules and preview immediately, which works well for jams, gameplay validation, and small teams.
Where it fits
Use prototypes and playtests to find core experience problems while they are still cheap to fix.
What to check
Cloud builds, collaboration, and online services have plan limits; commercial teams should check current account thresholds.