PuzzleScript
An open-source HTML5 puzzle engine defining objects, collision layers, rules, levels, and win conditions as text.
Why it’s here
The path from rule edit to browser playtest is extremely short, helping teams prove puzzle mechanics before scaling production.
Best fit
Prototype systems, stories, and interactions, then validate them with real players.
Before you commit
Its vocabulary is deliberately centered on grids and rules; elaborate presentation, UI, or large projects need migration or modification.