GB Studio
An open visual builder for retro handheld games with scenes, actors, event scripting, music, and exports to real ROMs and the web.
Why it’s here
Teams can test exploration, dialogue, and action structures without first writing low-level code, while hardware constraints keep scope bounded.
Best fit
Prototype systems, stories, and interactions, then validate them with real players.
Before you commit
Projects inherit Game Boy and engine-event limits; physical publishing, cartridge production, trademarks, and third-party assets require separate handling.