Tracy Profiler
Tracy combines client instrumentation with a standalone viewer for frames, thread zones, locks, call stacks, allocations, and GPU timing in native code and custom engines.
Why use it
Nanosecond zones and cross-thread timelines expose intermittent hitches that an average frame-rate counter cannot explain.
Where it fits
Use testing, performance, accessibility, and diagnostic tools to remove problems players will notice.
What to check
It requires code integration and a deliberate instrumentation plan; long or high-frequency captures can become large and should be controlled in shipping builds.