World Creator
A GPU terrain-design package combining procedural filters, manual sculpting, materials, scattering, and bridge export.
Why it’s here
Live feedback speeds iteration on landmarks and landforms before height, mask, and mesh data moves to Unity or Unreal.
Best fit
Art, animation, audio, levels, and narrative turn mechanics into a believable world.
Before you commit
Commercial licensing and upgrades need budgeting; vegetation, roads, and runtime streaming still require engine-side reconstruction or validation.