Terrain3D
A high-performance open-source GDExtension terrain system with regions, multiple levels of detail, sculpting, holes, texture and color painting, detiling, wetness, and foliage instancing.
Why use it
Terrain3D lets Godot teams iterate terrain from small scenes to worlds spanning tens of kilometers and import heightmaps produced by Gaea, World Machine, Unity, and related tools.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
It is coupled to Godot 4 and specific add-on versions, so read migration notes before upgrading; very large worlds still need explicit CPU, GPU, memory, collision, navigation, shader, and foliage budgets.