MeshLab
An open-source mesh processor for cleanup, reconstruction, simplification, normals, measurement, filters, and format conversion.
Why it’s here
It repairs scans, third-party models, and broken exports, and simplifies or audits geometry before engine import.
Best fit
Art, animation, audio, levels, and narrative turn mechanics into a believable world.
Before you commit
The technical interface and destructive operations require care; retain source files and verify UVs, rigs, and vertex attributes.