openMVG
openMVG covers modeling, scanning, sculpting, materials, or mesh cleanup for game-ready characters, props, and environments.
Why use it
3D teams can use it to assemble scriptable camera localization and sparse reconstruction pipelines.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
It targets technical users, and dense meshes commonly require tools such as OpenMVS; Before production, inspect topology, UVs, scale, material channels, LODs, and export formats.