Heaps
A cross-platform Haxe graphics and game framework covering scenes, assets, input, and low-level rendering.
Why use it
It targets native HashLink and the web, fitting code-first teams that value iteration speed and runtime performance.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
Visual tooling and beginner material are limited, and the Haxe-specific workflow has a learning cost.