Ebitengine
An open Go 2D engine with a stable game loop, images, input, audio, shaders, and multi-platform builds.
Why use it
Its compact API and straightforward Go deployment suit code-first indies and small cross-platform games.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
The design stays deliberately low-level; editors, physics, and complex UI need other libraries or custom code.