Armory3D
An open Blender-integrated 3D engine using Haxe/Kha with node logic and a rendering pipeline.
Why use it
Teams author scenes, materials, and interactions in a familiar DCC with fewer editor transitions.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
The ecosystem is small and Blender-version sensitive; complex projects should pin tools and maintain extensions.