Armory3D
An open Blender-integrated 3D engine using Haxe/Kha with node logic and a rendering pipeline.
Why it’s here
Teams author scenes, materials, and interactions in a familiar DCC with fewer editor transitions.
Best fit
Engines, frameworks, code, version control, and automation form the production backbone.
Before you commit
The ecosystem is small and Blender-version sensitive; complex projects should pin tools and maintain extensions.