GDC Vault
The Game Developers Conference talk archive spanning design, production, engineering, art, business, and publishing.
Why use it
Postmortems from shipped projects reveal cost, process, and market assumptions beyond the visible success story.
Where it fits
Study the market and the players you want to reach, then turn a loose idea into something you can test.
What to check
Some content requires a subscription, and platform data or tooling details in older talks may be outdated.