Tabletop Simulator
A Steam desktop sandbox for cards, pieces, scripts, Workshop content, multiplayer rooms, and custom component imports.
Why use it
Designers can test spatial layouts, hidden information, and component-heavy interactions, using Lua to reduce repetitive actions.
Where it fits
Use prototypes and playtests to find core experience problems while they are still cheap to fix.
What to check
Each participant normally needs a copy, Workshop licenses vary, and physics or scripts can hide real manufacturing constraints.