Tabletop Club
A Godot-based open tabletop platform using a physics-driven 3D table, custom asset packs, and multiplayer rooms for cards, boards, and free-form pieces.
Why use it
Use Tabletop Club to test spatial handling, hidden information, and turn flow before physical production while swapping custom assets quickly.
Where it fits
Use prototypes and playtests to find core experience problems while they are still cheap to fix.
What to check
The project is still evolving, so test networking and authoring usability first; code is MIT, while bundled and community assets may use different licenses.