Tabletop Club
A Godot-based open tabletop platform using a physics-driven 3D table, custom asset packs, and multiplayer rooms for cards, boards, and free-form pieces.
Why it’s here
Distributed teams can test spatial handling, hidden information, and turn flow before physical production while swapping custom assets quickly.
Best fit
Prototype systems, stories, and interactions, then validate them with real players.
Before you commit
The project is still evolving, so test networking and authoring usability first; code is MIT, while bundled and community assets may use different licenses.