ozz-animation
A game-focused C++ skeletal animation library and offline toolset for sampling, blending, local-to-model transforms, inverse kinematics, optimization, and compact runtime data.
Why it’s here
Custom engines gain an animation core designed for cache efficiency and parallel work while separating import from runtime formats for explicit performance and memory control.
Best fit
Engines, frameworks, code, version control, and automation form the production backbone.
Before you commit
It is not a complete animation editor with timelines or state machines; teams must integrate import, graphs, events, root motion, and engine components while versioning serialized data carefully.