fastgltf
A speed, correctness, and usability focused C++17 glTF library using SIMD parsing, covering the core format and many extensions with accessor, export, and mapped-buffer helpers.
Why it’s here
Real-time renderers can load only required data instead of adopting a large scene abstraction, using type-safe APIs, few dependencies, and performance-oriented implementation to shorten import paths.
Best fit
Engines, frameworks, code, version control, and automation form the production backbone.
Before you commit
The library intentionally performs minimal processing, so image decode, GPU upload, materials, and full validation remain host work; future releases raise C++ requirements, so verify compilers and extensions before upgrades.