Nuke
Nuke supports frame-by-frame, skeletal, motion-capture, or real-time effects work with outputs suitable for common game pipelines.
Why use it
Animation and technical-art teams can use it to handle complex cinematics, deep compositing, and multilayer renders.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
The non-commercial edition is not for paid work and carries resolution and plug-in limits; Production delivery still requires checks for frame rate, rigs, alpha, loop seams, and engine compatibility.