Natron
Natron supports frame-by-frame, skeletal, motion-capture, or real-time effects work with outputs suitable for common game pipelines.
Why use it
Animation and technical-art teams can use it to composite cinematics, key, track, and output image sequences.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Plug-in ABI, GPU acceleration, and new-OS compatibility require a pinned test environment; Production delivery still requires checks for frame rate, rigs, alpha, loop seams, and engine compatibility.