Cascadeur
A character-animation package using AutoPosing, trajectories, center-of-mass tools, and physics correction for keyframed motion.
Why use it
Use Cascadeur to create jumps, attacks, and landings without motion capture, then return FBX animation to common DCCs and engines.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
AI and physics suggestions still need animator judgment; free and commercial plans have revenue or feature conditions, and rigs require compatibility tests.