WASM-4
A WebAssembly fantasy console with a 160×160 display, input, disk storage, and tiny cartridges.
Why use it
Hard limits focus prototypes while supporting Rust, C, Zig, AssemblyScript, and other languages.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
Memory, resolution, audio, and APIs are intentionally constrained and do not fit conventional large commercial games.