Vulkan SDK
The Vulkan SDK from LunarG bundles loaders, validation layers, headers, shader tools, debugging helpers, and samples.
Why use it
Graphics programmers can catch API misuse, compile shaders, and establish consistent cross-platform builds.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
It is a tool collection rather than an engine; driver differences, extensions, and device performance still need separate tests.