Sketchbook
Sketchbook organizes drawing, pixel, vector, font, or interface work into a 2D asset pipeline that can feed a game project.
Why use it
Before characters, icons, interfaces, or textures enter the engine, use it to capture character silhouettes, compositions, and art feedback.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Desktop and mobile pricing differ, and legacy Autodesk editions do not define current terms; Projects must still verify export dimensions, color space, font embedding, and rights in third-party material.