shaderc
shaderc is an open library and command-line tool from the Google and Khronos ecosystem wrapping glslang behind stable compilation APIs.
Why use it
Rendering pipelines can standardize offline shader builds, diagnostics, and runtime variant generation.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
Compiler versions can change validation and output, so cache keys and driver tests must include tool versions.