SculptGL
SculptGL covers modeling, scanning, sculpting, materials, or mesh cleanup for game-ready characters, props, and environments.
Why use it
3D teams can use it to block creatures, heads, and organic props rapidly.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Browser memory and retopology are limited, so it is not a direct large high-poly production tool; Before production, inspect topology, UVs, scale, material channels, LODs, and export formats.