Rebelle
Rebelle organizes drawing, pixel, vector, font, or interface work into a 2D asset pipeline that can feed a game project.
Why use it
Before characters, icons, interfaces, or textures enter the engine, use it to build concept art and backgrounds with traditional-media character.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Upgrades and Pro features cost separately, and brush-material rights need review; Projects must still verify export dimensions, color space, font embedding, and rights in third-party material.