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ReactPhysics3D

An independent open rigid-body engine with shapes, joints, queries, events, and fixed-step-friendly simulation.

Why use it

Moderate code size and few dependencies fit teaching, custom engines, and projects not needing a full SDK.

Where it fits

Find engines, frameworks, code libraries, version control, and production automation.

physicsengine-programming

What to check

Vehicles, cloth, and editor tooling are out of scope; teams need their own complex-stability test suite.

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