Back to library
Build the GameLibraryOpen sourceFree

Jolt Physics

A modern open C++ rigid-body and collision library with threading, characters, vehicles, soft bodies, and determinism options.

Visit official site
Content updated Aug 1, 2026Automated check reached the official site · Checked Aug 24, 2026

Why use it

It fits native projects needing many dynamic objects, memory control, and deep engine integration.

Where it fits

Find engines, frameworks, code libraries, version control, and production automation.

physicsengine-programming

What to check

Projects maintain bindings and tools; validate determinism, rollback, and extreme cases under real settings.

Search the site

Search resources and field guides

    Privacy settings

    Your language choice, open home-page sections, favorites, comparisons, and recent views stay in this browser. Nothing is uploaded.