Ogmo Editor 3
Ogmo Editor 3 defines layers, entities, tiles, and values through project files and emits straightforward JSON for custom frameworks and data-driven 2D games.
Why it’s here
It starts quickly and stays conceptually small, letting teams create project-specific entity templates without a heavyweight engine editor.
Best fit
Art, animation, audio, levels, and narrative turn mechanics into a believable world.
Before you commit
World management and auto-tiling are less extensive than Tiled or LDtk, and teams commonly own their runtime loader.