Ogmo Editor 3
Ogmo Editor 3 defines layers, entities, tiles, and values through project files and emits straightforward JSON for custom frameworks and data-driven 2D games.
Why use it
It starts quickly and stays conceptually small, letting teams create project-specific entity templates without a heavyweight engine editor.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
World management and auto-tiling are less extensive than Tiled or LDtk, and teams commonly own their runtime loader.