Netcode for GameObjects
Unity's high-level networking package with NetworkObject, RPCs, variables, scenes, transport, and multiplayer-service integration.
Why use it
Official links to the editor, Relay, Lobby, and multiplayer tools fit small cooperative projects.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
Prediction and large scale are not turnkey; package versions must match Unity and licensing follows Unity terms.