miniPaint
miniPaint organizes drawing, pixel, vector, font, or interface work into a 2D asset pipeline that can feed a game project.
Why use it
Before characters, icons, interfaces, or textures enter the engine, use it to crop, paint, and annotate 2D assets inside a web-based workflow.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Browser memory and color management do not equal a professional desktop editor; Projects must still verify export dimensions, color space, font embedding, and rights in third-party material.