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A small multicore task scheduler with C and C++ APIs, task sets, dependencies, priorities, pinned work, external-thread registration, and custom allocator support.

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Content updated Aug 3, 2026Automated check reached the official site · Checked Aug 24, 2026

Why use it

Its limited source footprint and allocation-free scheduling path fit custom engines that want to divide gameplay, streaming, and render preparation without adopting a large framework.

Where it fits

Find engines, frameworks, code libraries, version control, and production automation.

concurrencyengine-programmingperformance

What to check

Development is primarily on Windows x86 and x64, with stronger Linux than macOS or ARM testing; teams still own deadlock prevention, task sizing, affinity, and main-thread-only APIs.

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