Dust3D
An open-source modeler that generates meshes from front and side outlines, with automatic UVs, posing, and export.
Why use it
Indie developers without traditional modeling experience can block creatures, props, and low-poly placeholders rapidly.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Generated topology favors prototypes and stylized assets; detailed deformation, UVs, and production materials often need cleanup.