wgpu
A Rust WebGPU implementation mapping Vulkan, Metal, Direct3D, and browser targets through a safe resource model.
Why use it
Rust engines share rendering code and reduce the cost of maintaining several graphics backends directly.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
The WebGPU feature intersection constrains backend features; version upgrades and shader validation still need discipline.