Unreal Automation Test Framework
The built-in framework provides C++ macros, Automation Spec, Session Frontend, and multi-instance execution.
Why it’s here
It validates gameplay logic, map loading, asset rules, and editor flows through BuildGraph or CI.
Best fit
Testing, performance, accessibility, and diagnostics expose friction before launch.
Before you commit
Tests follow Unreal builds and its EULA; world timing and async assets require dedicated latent commands.