raylib
An open-source C library for game programming with windowing, drawing, audio, input, models, and shaders.
Why use it
A small direct API and dense examples suit teaching, game jams, and lightweight projects needing precise loop control.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
Advanced editors, asset pipelines, and architecture are team responsibilities, so large projects need deliberate structure.