PlayCanvas
A web 3D platform combining an open-source WebGL/WebGPU engine with a hosted cloud editor.
Why use it
No-install editing, previews, and sharing suit web games, interactive experiences, and distributed small teams.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
The engine is MIT, but the hosted editor is plan-based; check pricing for private projects, storage, and team features.