mtPaint
mtPaint organizes drawing, pixel, vector, font, or interface work into a 2D asset pipeline that can feed a game project.
Why use it
Before characters, icons, interfaces, or textures enter the engine, use it to refine pixels, palettes, and simple frame sequences.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
The mature codebase warrants a sample test before modern formats or high-bit-depth images; Projects must still verify export dimensions, color space, font embedding, and rights in third-party material.