Back to library
Build the GameFrameworkOpen sourceFree

MonoGame

An open-source .NET game framework continuing the XNA-style API with a content pipeline and multiple platform backends.

Visit official site
Content updated Jul 31, 2026Automated check reached the official site · Checked Aug 24, 2026

Why use it

It is more transparent than an editor-led engine and suits code-focused teams willing to build architecture and tools.

Where it fits

Find engines, frameworks, code libraries, version control, and production automation.

programmingengine-architecture

What to check

Editors, scenes, and many higher-level systems must be selected or built, increasing early engineering cost.

Search the site

Search resources and field guides

    Privacy settings

    Your language choice, open home-page sections, favorites, comparisons, and recent views stay in this browser. Nothing is uploaded.