Lunacy
Lunacy organizes drawing, pixel, vector, font, or interface work into a 2D asset pipeline that can feed a game project.
Why use it
Before characters, icons, interfaces, or textures enter the engine, use it to design HUDs, menu flows, components, and clickable prototypes.
Where it fits
Use art, animation, audio, levels, and narrative to make the game easy to read and its world convincing.
What to check
Licenses for bundled icons, photos, and illustrations depend on source and subscription; Projects must still verify export dimensions, color space, font embedding, and rights in third-party material.