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An open-source Lua framework for 2D games with graphics, audio, input, filesystem, and physics modules.

Why use it

Fast startup and moderate abstraction suit game jams, procedural mechanics, and developers learning the full game loop.

Where it fits

Find engines, frameworks, code libraries, version control, and production automation.

programmingrapid-prototyping

What to check

There is no built-in scene editor or high-level workflow, and console support or complex tooling needs external solutions.

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