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An open-source Lua framework for 2D games with graphics, audio, input, filesystem, and physics modules.

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Why it’s here

Fast startup and moderate abstraction suit game jams, procedural mechanics, and developers learning the full game loop.

Best fit

Engines, frameworks, code, version control, and automation form the production backbone.

programmingrapid-prototyping

Before you commit

There is no built-in scene editor or high-level workflow, and console support or complex tooling needs external solutions.

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