A* Pathfinding Project
A Unity plugin providing A* search, local avoidance, several graph types, runtime updates, and visual debugging.
Why use it
Beyond built-in NavMesh, it covers 2D, tile grids, procedural worlds, and custom high-agent-count needs.
Where it fits
Find engines, frameworks, code libraries, version control, and production automation.
What to check
Free and Pro capabilities differ; complex agents still need sound layers, performance budgets, and network synchronization.