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AnyDice

An online dice-probability tool with a compact language for pools, keep-high or keep-low rules, exploding dice, rerolls, and custom outcomes, presented as tables, graphs, or CSV.

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Content updated Aug 1, 2026Automated check reached the official site · Checked Aug 24, 2026

Why use it

Tabletop, RPG, and loot-system designers can compare success rates, variance, edge cases, and modifier effects before prototyping instead of judging a mechanic from a handful of manual rolls.

Where it fits

Use prototypes and playtests to find core experience problems while they are still cheap to fix.

systems-designgame-balancetabletop-design

What to check

Complex programs fail when they exceed the server's roughly five-second computation limit, and a model cannot replace how real players perceive risk; no public source or explicit commercial-use terms are posted, so redistribution of code, site content, or service output requires separate confirmation.

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