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The Level Design Book

A continuously maintained free online textbook spanning pre-production, layout, metrics, blockout, combat, scripting, lighting, and level studies, with industry examples, project exercises, and tool indexes.

Visit official siteContent record updated Aug 1, 2026Official site reached automatically · Checked Aug 3, 2026

Why it’s here

Solo developers can turn vague spatial ideas into paper layouts, greyboxes, and playtest questions chapter by chapter, while teams gain shared language for routes, pacing, readability, and player behavior.

Best fit

Prototype systems, stories, and interactions, then validate them with real players.

level-designgame-designeducation

Before you commit

The material often begins from 3D action levels and cannot replace tests with target players; its text uses CC BY-NC-SA 4.0 while cited media retain their owners' rights, so copied, translated, or adapted publications must follow attribution, noncommercial, and share-alike terms.

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